Emotional Contagion:
Yes, some emotional expression is contagious.
Ever wondered why you yawn when you see someone else yawn?
This behavior is subconscious and since from an evolutionary point of view we are a part of a herd, it is meant to send a social message.
Smiling has a similar effect, and here is where emotional contagion comes in handy in your product:
Just like the explanation above, when we see someone smiling at us we smile back sometimes uncontrollably.
When we smile our body releases serotonin, dopamine and other "feel-good" indicators.
When you use a smiling avatar or image, you contribute to the user's positive feelings and actions.
Obligation - Public commitment:
Did you ever promised yourself "I'll start a diet tomorrow" ?
If you did promise but didn't keep it, think now whether the outcome would have been different if you said it in public - most likely yes.
When we commit to something in front of others we are way more likely to inspire for completion of this commitment.
If a user shares a good thing about your product to facebook, and he gets likes showing that people paid attention to this piece of his, he is most likely to stand behind his statement in the future.
Authority and Likes:
We highly regard opinion and reviews made by specialists and people we like.
If I see a Mashable good quote about a product, I am likely to accept this quote as opposed to a user which I am not familiar with.
Having many reviews, testimonials, "as seen on...", etc. will gain you credibility and users will feel confident.
Scarcity:
Less is more.
We instinctively assign greater value to things which are in low availability due to the fear of losing them.
Good examples are: 4 last rooms available (in a hotel), 9 seats available on a specific flight, etc.
A good way to leverage this concept is to offer membership program.
An interesting implementation can be seen with Gilt.com, where offers are available for a specific time period, Premium users don't get a discount nor a free item, they get 15 minutes head start for auctions.
Yes, that's right, so think about scarcity next time you want to push sales.
Options:
We think we like to have many options to choose, we don't.
When building a flow in your product, don't give the user too much choice, he should have as least options as possible.
Too many options might cause confusion and inability to reach a decision, ending up in churning.
When your user breaks up - do U(x) break up?
When a user decides to uninstall your product, does the outcome must be a lost user? No!
You can save that user, and it all depends on your approach!
A sub category within my product was showing high churning rates, and I was asked to come up with a solution to mitigate this behavior.
I started analyzing data and trying to get into the user's mind, and I asked myself - why do these users uninstall this product? it's useful, easy to use, and they downloaded it independently. So why do they uninstall?
Eventually I had to show some results, and fight back with the uninstallers!
I thought to myself that a user that has decided to uninstall and walk away from my product has a fixed state of mind. But the great thing here is that no matter what I'll do I can't get the situation worse! he is already uninstalling. What do I have to lose ?!
I decided to approach the users with a custom uninstall screen, right after they click remove/uninstall.
The screen had a neutral figure, mascot if you'd like, in the center of the screen, and two buttons on the sides: Keep and Uninstall.
When the user moved the mouse over the half part of the screen where the "Keep" button was, the neutral figure turned into a happy figure:
But when the user moved the mouse over the half part of the screen where the "Uninstall" button was, the figure turned to be upset:
This simple idea has saved 7% of the users that initially wanted to uninstall the product, but the connection between the figure and the emotion created by the effect caused these 7% users to reconsider the product.
The above screen is just an example, and obviously the figure shown had to do with the product itself, but I would suggest using it when possible.
Think about it as the last stop, last chance to engage your user before you lose him. You have nothing to lose at this point, give it your best shot - gamify the experience like in the above example. You might want to offer another incentive to make the user keep the product (i.e. temporary access to pro version, benefits in gaining status, etc.).
And again, the bottom line is - try it, you can't go wrong!
Good Luck!
Tools for Internet Product Managers
Hi all,
This post will be pretty much straight forward and will present the tools I use in my everyday work and can help anyone managing internet products.
I don't have any incentive for you to use them except for my pure advice to you.
Ohh and these tools... they are FREE
Visuals:
UI/UX are very important in every product, here are some tools that will help you in your work through design.
Mockups:
The most important tool to pass the idea in your mind to the engineering teams.
There are plenty of good and free tools out there, some are available online and some are downloadable clients.
Here are 2 good ones: mockflow, mockingbird
Pixel Ruler (download page):
This simple but efficient ruler allows you to measure up to a single pixel, and see if components are aligned.
Left mouse click will switch between horizontal and vertical, right click will close it.
Greenshot (download page):
A free open source tool for capturing screen images.
The tool allows you easily obfuscate sections of the image you don't want to expose.
GIMP (download page):
Your designer most likely works with Photoshop, but in cases where you want or need to get your hands dirty with visual design, GIMP is your solution.
Gimp is an image manipulation program, think of it as a free version of Photoshop with many features, some basic compared to Photoshop and some pretty close.
I wouldn't say it's a fair substitute to Photoshop but some might disagree, either way it's a great open source tool.
In addition it's not too intuitive for those unfamiliar with design programs, hence consider some learning hours when trying it out.
Environment:
Fiddler (download page):
No internet professional's working station should be found without this web debugger.
Fiddler monitors all the calls and replies to/from the client and shows you everything you can ask for in regards to each call like response code, headers, cookies and much more.
JsonViewer (download page):
Don't try to read a long JSON string. use this simple tool where you enter the text and immediately can navigate through the items in a hierarchical form.
XML Formatter - Notepad++ plugin (download page):
Easy tool to work with XML, just install the plugin and you can get it to beautify the tags which will make your work easier.
CookieManager (download page):
Simply, view, edit, delete existing cookies.
Cookie manager is an add on for Fire Fox (tools -> Cookie Manager).
Very useful when you need to manipulate a cookie for tests with your own data or test data.
FireBug (download):
Another development handy tool, which you as a product manager might not use to it's full power.
FireBug is a FireFox extension which allows to you to get or set (inspect) any parameter on the current HTML page.
You can use it to understand how other pages are doing what they do, see the effect of style and layout change immediately, make sure the page is built with the right settings, monitor performance and much more.
ChromeBug (download page):
Let's make it simple, it's FireBug for Chrome.
Inspect element:
You might not need FireBug or ChromeBug for your work at all.
Why? well, first Chrome includes this feature and so do the latest FF versions, so it's you choice which one works better for you.
In FireFox and Chrome you need to right click the element and select Inspect Element, in Internet Explorer (IE 8 and above), you will have to turn on the developers tools (F12) and select the arrow icon and point the element on the site.
This option will enable you to inspect, see real-time affect on style and layout changes.
I hope you find this post useful, please comment if you believe other alternatives are better or in case I am missing a tool in the above toolbox,
Thanks!
Crowdsource
Unless you do not update on trends, you have heard of
Crowdsourcing.
The developers community is helping itself by answering the questions opened by members in the forum:
Product design workshop insights
Hi all !
Conferences and workshops are common events we all take part in, but only few are eventually worth our time.
I would like to share with you the insights I gathered in the Product Design Workshop held by Ben Blumenfeld - Product design manager for facebook.
Along the insights I added questions you should be asking yourself on order to apply the insights and improve your product. So without further a dew, let's kick it off:
Day 1 (Brand):
Brand (definition): A person's feeling about a product, service or company.
Brand has a financial value. Google for example has 140B$ for brand name value !!!
Brand drives choice.
What makes a great brand? a meaningful promise to consumers/users, and time & time again deliver on that promise. (Apple is percepted as innovative company and time over time it delivers on this promise - Mac, iPod, iPhone, iPad, Siri).
Questions for you:
What is your meaningful promise/mission?
- facebook promises to help people share and connect with the people in their lives.
- Google promises to organize the world's information.
How could you deliver on that promise?
Questions for you:
What do you believe?
- We believe people should have equal access to information.
- we believe in thinking differently.
Day2 (Visual design):
The visual design building blocks are the following:
Color
Fast food chains like KFC are using bright primarily colors since they must overcome the "noise" in the street and stand out.
Inside the fast food chains one will also find strong colors that make you uncomfortable which is intended to get you out right after you are done eating and maximizing turnover.
Sturbucks on the other hand has very pleasant colors indoors to make you feel comfortable like at home and stay and drink as many coffee cups you want.
Pinterest - yellow bar with red button - obvious call to action.
All these concepts for interaction design are meant to satisfy the needs & desires of people using the product.
I am sure you are familiar with most of the points I describe above, but if it only made you rethink your product and freshen your memory on these aspects by the real world examples - I got what I wanted, thanks for reading!
Gamified training experience
Gamification in eCommerce
After introducing Gamification to some of my colleagues who didn't hear about it before or have just
heared the buzzword somewhere, we obviosely started a conversation and one of my friends who owns an
eCommerce site asked me how can gamification come in handy, particularly in eCommerce website?
Let's start by looking at existing applications and products that use gamification in eCommerce sites:
One of the most known sites is eBay who is using the bidding system for selling items.
The bidding itself generates a gaming state of mind, where I feel I am competing with others to get this item I want, and once I am in - I want to get it, and many times I lose my reasoning trying to win, when bidders pull each other - reaching higher in the bidding price, and if I win I get rewarded with the product by paying a low price for it.
The bidding involves strategy (I will bid once to enter the race and I will wait until it's quiet to "attack").
Some other sites will charge a certain fee for each bid (around 50 cents) generating a need to defend an "investment" they have done, as silly as it is, it works, and while most bidders will waste their money - covering the product price sometimes a few hundred percents more than it's winning price, one lucky bidder will win the product for a low price.
Allegory of a real situation in life to a more familiar field can also increase engagement and sales in eCommerce sites.
I have seen a forex trading site that presented a match between two currencies for example USD($) vs GBP(£) (Sterling), and the people had to put their money on who will have a greater change compared to the other.
"eToro provides a simple, transparent and enjoyable way to invest and trade in currencies, commodities and indices online".
Visualize products - let's have a look at a racing game - I am about to chose my car, see how it turns so I can see it from all angles in addition to it's specs - why not show your product in your eCommerce site like this instead or in addition to a simple photo ?

Have it turning around so clients can see it from different angles, maybe notice a property which will make a "maybe" to a "yes".
Demonstration - The Sims, Farmvile and others have a SPATIAL (special too maybe...) view in the game, meaning an object in an environment which it belongs to. If you are selling for example a couch, why not present a spacial ilustration of a room where the selected couch is accompanied with complemetary products to increase sale or to reduce product-returns when the buyer finds out the couch doesn't fit to his wall tapets or other furniture.
The idea here is to make the user have as little decisions as possible and help him imagine and illustrate your product in his environment, where he will use it.
Perhaps than he will add more items to his cart.

Loyalty programs - take a close look into your wallet and count the number of loyalty cards you have... now think about it for a second, these cards are intended to eventually bring you back to the same store who issued the loyalty card, in return you get a discount or some sort of a reward.
Today, with gamification entering the commerce field we can see a change from loyalty to engagement.
Apps like Foursquare, gowalla, Shopkick and others hands out geo-location based coupons, have nothing to do with one particular business or a certain type of customers - they address you according to where you are NOW.
Like the idea of the drive-through which was pioneered in the 1930s where you are already in the car sitting comfortable, and drive next to a cabin to buy food, today everybody's comfort is in their mobile devices or other form of computers, so the shift today has to be towards social media.
The engagement comprehension is crucial these days where a large portion of people use social media. They are already there, on Facebook, Google+, LinkedIn, twitter, whatever... the goal is to engage your users in these areas where they feel comfortable and use on a daily basis, make an integral use of your engagement and their behavior.
Tasti-D-light will grant you a point on every social share (no loyalty card, instead - engagement).
Process line/level progress - Another useful Technic is presenting the phases along the way to achieve the final task - purchasing.
Pay a careful attention to this process where users might abandon the purchase if they need to work hard or it's not very intuitive.
If I am going through a long process, but I see the stage I am in at the moment within the WHOLE process it will have a significant effect on my decision to complete the process and not abandon it.
By showing the clients the process and their current situation within the process, you increase the completion rate for purchasing.

I will rap up with a touch on badges, which are to my opinion the most common use of gamification at the moment, can be applied in eCommerce too by rewarding a returning client with a status badge (Exp: Valuable Customer) providing him a discount or some other form of actual value to his badge-status.





























